

This culminates into talents like Cripple + Punisher in the Dual-Striking tree, and Lacerate + Feast of the Fallen in the Assassin’s tree. This build will also favour dual-wielding with a possibility of the Assassin specialization. Do you want to play a cut-throat dirty fighter? An assassin? Or just stay out of trouble as much as possible? Builds: The Melee Rogueįor Melee rogue-builds look to the “Dirty Fighting + Below the Belt” trees. Regarding rogue’s talents and specializations, consider choosing them based on the kind of rogue you want to play. Lastly, in order to equip the “Felon’s Coat,” consider raising your strength up to 20. The second important attribute is Cunning, which allows you to pick locks, effectively use stealth and the all-important “Lethality” talent. Archery and dual-weapon talents are also DEX based, of course. the bow “Far Song”, requires a DEX score of 36. Almost all rogue talents are DEX based and equipping some of the best rogue gear, i.e. Traditionally this build is Dexterity based and here it is no different. Moreover, some poisons are hurled like grenades and do AOE damage (Area of effect) this type of damage is the single most annoying thing particularly in something like Dragon Age origins which is heavily party-based. There isn’t enough unique scope when creating potions or poisons, like for instance creating a poison which is applied to your weapon and watching your enemy wither from a distance. Trap-making is also quite useful since you can set traps, then essentially disappear from sight, attack from range and watch that hostile-horde take damage.Īs for the rest of the skills, I don’t think there is much point things like herbalism and poison making largely add flavour to the game whilst not doing much else. Other suggestions include the stealing-tree of skills, good for extra coin. Some skills are useful whilst others simply add flavour to the game, like coercion which could result in interesting conversations.įirst, the Combat Training skill-tree is essential for archers or dual wielders. For instance cunning and stealth are important if you plan on successful pick-pocketing. However, success is also dependent on attribute points and subsequent talents. A mage can choose stealing, or coercion if so wished.


Skills are of course available to any character regardless of class. You can choose any of the three given races as there is little advantage or disadvantage. Before we cover these, let me point out that there is no point including a section which suggests a particular race for a Rogue.
